using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace RenderEngine
{
	internal abstract class ModelRender
	{
		protected Model Model { get; private set; }
		public ModelRender(Model model)
		{
			this.Model = model;
		}
		public abstract void Draw(GameTime gameTime, ref Matrix view, ref Matrix projection, ref Matrix world);
	}
}
